In Cabal 2, channels can be broadly categorized into Newbie Channel (duel-only, no malicious PK allowed), War Channel (allows malicious PK with no penalty, no red name), and Trade, Guild, Party Channels (allow both dueling and malicious PK but come with penalties for malicious PK).

If you want to spar with other players without causing any negative consequences, it’s recommended to choose Duel mode. To initiate a duel, simply select the player you want to duel, right-click their name, and choose “Duel” from the menu. If the other player agrees, the duel begins immediately. During a duel, death incurs no penalties, and players cannot use HP recovery items, although MP recovery items are allowed.

When engaging in malicious PK, hold down the Shift key while using skills to attack. Avoid pressing the Ctrl key, as it is reserved for showcasing skills and not for attacking. Malicious PK results in a change of name color, an increased chance of item drop upon death, and a deduction of honor level and honor points. Attacking other players leads to a loss of honor points, and killing them results in an even greater loss, so players must weigh the pros and cons before engaging in malicious PK. (War Channel naturally lacks these penalties.)

Here are some unique features in Cabal that might be helpful to know when it comes to future PK encounters:

  1. As for which profession is superior, it’s currently challenging to determine a clear advantage. Notably, Cabal’s passive skill bonuses are somewhat formidable, and all six professions share identical passive skills, marking a significant departure from the concepts found in many other games.
  2. Analyzing equipment attributes, mage robes offer the lowest defense and the highest evasion, heavy armor provides the highest defense and the lowest evasion, while light armor falls somewhere in between. It’s important to note that high agility Bladers have the highest evasion, not the ones wearing light armor. The differences in defense and evasion for each tier of equipment can be found on the official website.
  3. Surprisingly, Bladers, who primarily focus on physical attacks, wear mage robes, while Force Bladers, who combine physical and magical attributes, wear light armor. This deviates significantly from the setups in many other games, and players should take note. Although Bladers have high evasion, their defense is comparable to Wizards. If hit by Force Bladers, it can be quite painful. Personally, I consider evasion a necessary attribute in Blader’s passive skills, or else the damage taken from powerful skills can be substantial.
  4. As of now, there are no skills causing stun or sleep in Cabal. However, certain skills possess a probability of knocking down the opponent, similar to the stun or sleep effects in other games. For instance, the Warrior skill “Lightning Strike” has a chance to knock down the target. The knocked-down player will receive additional damage, resembling the style of fighting games. Some ranged professions also have skills with a knockback effect, potentially pushing the attacked target backward.
  5. It seems that ranged professions may not be as advantageous as in other games. Firstly, melee professions can learn proficient-level ranged magical skills. Additionally, melee professions possess long-range attack skills, mostly within a range of 1-7. While the damage may not be high, it is sufficient. Consequently, the distance advantage of ranged professions is not as pronounced, making them susceptible to being caught up to by melee professions due to network latency or machine configuration issues.

Hope can improve your Cabal PK skills. And do you play Cabal Return of Action now? Buy cheap Cabal Mobile Gems from MMOexp Store, get the best service.